Chongjie Ye

Chongjie Ye

Member of Technical Staff

World Labs
Ph.D., The Chinese University of Hong Kong, Shenzhen

About Me

Chongjie Ye is a Member of Technical Staff at World Labs, where he works on spatial reconstruction that turns a handful of ordinary photos into an explicit, renderable 3D scene, and fills in what the photos never saw. He received his Ph.D. and bachelor's degree from The Chinese University of Hong Kong, Shenzhen, advised by Prof. Xiaoguang Han.

His research asks how reconstruction and generation can strengthen each other. Generation supplies reconstruction with priors: resolving the ambiguities inherent in recovering 3D from images, completing what a capture cannot observe, and keeping geometry estimation robust to reflectance and sensor noise. Reconstruction, in turn, grounds and scales generation: it anchors generated shapes in real observation, and it turns the abundance of ordinary images and videos into 3D data, a scalable path that hand-made 3D assets alone cannot offer.

Recent Projects

Atlas

Atlas: A World Model for Spatial Intelligence

World Labs, 2026

Atlas is World Labs' omni world model for spatial intelligence. It reconstructs real-world scenes from one to dozens of input images into explicit 3D outputs (point clouds and Gaussian splats) and renders novel views, outperforming specialized state-of-the-art 3D reconstruction models.

Meshy Auto Split

Meshy Auto Split

Meshy AI, 2026

One-click splitting of generated or uploaded 3D models into print-ready parts: structure-aware cuts, watertight capping, auto-arranged build plates, and 3MF export for slicers such as Bambu Studio and OrcaSlicer.

KIRI Engine 4.0 PBR Texture

KIRI Engine 4.0: AI-Powered PBR Texture

KIRI Innovations, 2025

Diffusion-based PBR material generation for photogrammetry scans in KIRI Engine 4.0. Instead of a single baked color texture, scans export with physically based materials (albedo, roughness, normal, and displacement maps), so captured objects render realistically under any lighting.

KIRI Engine LiDAR Enhancement

KIRI Engine 3.14: AI-Enhanced LiDAR Scene Scan

KIRI Innovations, 2025

Refines raw iPhone/iPad LiDAR scene scans with learned priors. Backed by StableNormal for surface normal estimation, PromptDA for metric depth refinement, and Light-hloc for camera pose refinement, it drastically improves the resolution, density, and metric accuracy of the depth maps, yielding sharper edges and clean low-texture surfaces.

KIRI Engine 3DGS to Mesh 2.0

KIRI Engine 3.12: 3DGS to Mesh 2.0

KIRI Innovations, 2024

Backed by StableDelight and StableNormal. Predicted surface normals and specular reflection removal regularize the surface during mesh extraction, eliminating the holes and defects that shiny and transparent regions cause in 3DGS, and delivering clean, watertight meshes on par with professional 3D scanners.

KIRI Engine 3DGS to Mesh 1.0

KIRI Engine: 3DGS to Mesh 1.0

KIRI Innovations, 2024

The first app feature to convert 3D Gaussian Splatting scans into meshes. Backed by GauStudio and 2.5D Gaussian Splatting: surface meshes are reconstructed from depth rendered by the trained splat and exported as OBJ alongside the native PLY, making 3DGS captures usable in standard 3D pipelines.

Selected Publications

(* indicates equal contribution, ‡ means corresponding author)

Omni123

Omni123: Exploring 3D Native Foundation Models with Limited 3D Data by Unifying Text to 2D and 3D Generation

Technical Report, 2026

Chongjie Ye, Cheng Cao, Chuanyu Pan, Yiming Hao, Yihao Zhi, Yuanming Hu, Xiaoguang Han‡

ForeHOI

ForeHOI: Feed-forward 3D Object Reconstruction from Daily Hand-Object Interaction Videos

IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2026

Yuantao Chen*, Jiahao Chang*, Chongjie Ye, Chaoran Zhang, Zhaojie Fang, Chenghong Li‡, Xiaoguang Han‡

TexSpot

TexSpot: 3D Texture Enhancement with Spatially-uniform Point Latent Representation

SIGGRAPH Asia 2026

Ziteng Lu*, Yushuang Wu*, Chongjie Ye, Yuda Qiu, Jing Shao, Xiaoyang Guo, Jiaqing Zhou, Tianlei Hu, Kun Zhou, Xiaoguang Han

ReconViaGen

ReconViaGen: Towards Accurate Multi-view 3D Object Reconstruction via Generation

International Conference on Learning Representations (ICLR), 2026

Jiahao Chang*, Chongjie Ye*, Yushuang Wu, Yuantao Chen, Yidan Zhang, Zhongjin Luo, Chenghong Li, Yihao Zhi, Xiaoguang Han‡

Hi3DGen

Hi3DGen: High-fidelity 3D Geometry Generation from Images via Normal Bridging

International Conference on Computer Vision (ICCV), 2025

Chongjie Ye*, Yushuang Wu*, Ziteng Lu, Jiahao Chang, Xiaoyang Guo, Jiaqing Zhou, Hao Zhao, Xiaoguang Han‡

Stable-Sim2Real

Stable-Sim2Real: Exploring Simulation of Real-Captured 3D Data with Two-Stage Depth Diffusion

International Conference on Computer Vision (ICCV), 2025 (Highlight)

Mutian Xu, Chongjie Ye, Haolin Liu, Yushuang Wu, Jiahao Chang, Xiaoguang Han‡

StableNormal

StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal

SIGGRAPH Asia 2024 (ACM Transactions on Graphics)

Chongjie Ye*, Lingteng Qiu*, Xiaodong Gu, Qi Zuo, Yushuang Wu, Zilong Dong, Liefeng Bo, Yuliang Xiu‡, Xiaoguang Han‡

GauStudio

GauStudio: A Modular Framework for 3D Gaussian Splatting and Beyond

Technical Report, 2024

Chongjie Ye*, Yinyu Nie*, Jiahao Chang*, Yuantao Chen, Yihao Zhi, Xiaoguang Han‡

LASA

LASA: Instance Reconstruction from Real Scans using A Large-scale Aligned Shape Annotation Dataset

IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024

Haolin Liu*, Chongjie Ye*, Yinyu Nie, Yingfan He, Xiaoguang Han‡

MVImgNet

MVImgNet: A Large-scale Dataset of Multi-view Images

IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023

Xianggang Yu*, Mutian Xu*†, Yidan Zhang*, Haolin Liu*, Chongjie Ye*, Yushuang Wu, Zizheng Yan, Chenming Zhu, Zhangyang Xiong, Tianyou Liang, Guanying Chen, Shuguang Cui, Xiaoguang Han‡

Darch

Darch: Dental arch prior-assisted 3D tooth instance segmentation

IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2022

Liangdong Qiu*, Chongjie Ye*, Pei Chen, Yunbi Liu, Xiaoguang Han‡, Shuguang Cui

Blog Posts

Neural Objects

Neural Objects: The Missing Abstraction in World Models

March 2026

There has been significant progress in teaching machines to model the world, from large language models over text to world models that predict pixels or states over time. This post argues that objects are the missing abstraction in between.

Open Source Projects

Build high-fidelity Digital Twin within 20 Minutes!
Revealing Hidden Textures by Removing Specular Reflections
Advanced 2.5D Gaussian Splatting implementation for efficient 3D reconstruction
Neural texture baking for 3D models with advanced rendering techniques
Improved 2D Gaussian Splatting with enhanced performance and quality
Lightweight hierarchical localization for efficient visual positioning